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Unlike the previous entries in the franchise, which could be completed in less than an hour, this game offered at minimum 4-5 hours of enjoyable content with an ending that fans of the original games will appreciate. The game even offered players the choice for a “run & gun” mode and a more hardcore survival mode with hunger and energy needs. Along the way, you’ll scavenge for supplies, face hordes of zombies, and complete quests. The game tasked players with travelling through the titular Union City to find their spouse and be evacuated.
The last stand legacy collection free#
Just like the previous entries, it was completely free to experience.
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The last stand legacy collection series#
The Last Stand: Union City took the series from a horde shooter with management mechanics to a fully-fledged side-scrolling RPG with Fallout-style skill points and character creation. Clearly exhibiting what flash games were capable of, and also the passion present in Con Artist Games, this game was a two-year project complete with everything you would expect from a large-scope endeavour with plenty of community engagement, feedback, and playtesting. Where this franchise truly impressed me, and why I believe Con Artist Games were a titan of the flash game period, is their incredibly ambitious 2011 magnum opus The Last Stand: Union City. – Source: Screen Capture – Christopher Clawson Union City Ravenous hordes and chunky headshots abound. The games have fun weapons and impressive animations for the time, with incredibly satisfying and gory headshots being a highlight. Learning things like the different walking animations can help you determine which zombie will reach your defences first, or noticing a zombie covered in body armour will help you make more effective shots. There is high tension in both games, as there is an element of strategy in picking your targets as the horde approaches. The search process then becomes about choosing the right buildings to search, which takes time but will get you weapons, survivors, or vital supplies needed to travel. These mechanics are expanded significantly in The Last Stand 2 where the goal is to move from town to town until you reach Union City and finish the game. – Source: Screen capture – Christopher Clawson The risk/reward of time management is one of the more engaging elements of the game, as sending search parties out can cost you rescued survivors. They also need to use the hours in between each night to delegate tasks such as scavenging for weapons, survivors, or repairing the barricade. The Last Stand 1 & 2 are essentially 2D horde shooters where players need to defend a ramshackle barricade against ever-increasing hordes. I was amazed at the impressive visuals – which appear to be meticulously hand-drawn – and while it actually caused my ageing laptop to lag horribly, I was still enamoured by the game’s foreboding atmosphere and grotesque gore. My introduction to this series goes back to around 2008 where I was browsing either Kongregate or Newgrounds and stumbled upon a new flash zombie game. With the recent launch of The Last Stand Legacy Collection on Steam, I thought it would be fun to look back on these flash game classics and express why I think they’re so important. No other game series solidifies the excitement and ingenuity of the genre for me better than Con Artist Games‘ The Last Stand franchise. The flash game genre has always been a fantastic time capsule into a period when free flash games offered hours of entertainment for no charge. In spite of the prevalent negativity within the gaming community, nostalgia has the power to take us back to a time when gaming was less cynical. For me, nostalgia in gaming is one of the most enjoyable feelings.
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